Blaming autism, video games a distraction

I have heard the blame for the Sandy Hook shootings being put on many things. The two I find to be the most misinformed are the blaming of autism and violence in the media, mainly video games.

I have a mild case of Asperger’s syndrome, the disability suffered by the presumed shooter, Adam Lanza. The conception I have seen is that people with Asperger’s do not know how to sympathize or are emotionless sick people. We are not. We are people just like you and your children. Asperger’s syndrome is not the lack of emotion or empathy, it’s the inability to tune in with people’s emotions and motives through body language, eye contact or vocalization.

But that is not what is getting the majority of the blame. The thing that has become the largest scapegoat, even for the insidious NRA, is video games. It is easy for most people to blame video games because they do not understand them. They have been blamed in the past, but now we can’t blame them anymore. Everyone in today’s world has played a video game in one form or another. But the video game getting the most blame is one that I do not like, “Call of Duty.”

We can’t blame “Call of Duty” for this tragedy. It is the most played and best-selling game in the world. The latest game in the series has already been played by at least 100 million people. Out of that number, maybe only 100,000 people have committed any sort of violent crime. That is only a hundredth of a percentile. In fact, South Korea is a country that has TV channels that broadcast tournaments for video games such as Starcraft in a way not much different than we watch football every Sunday. There has not been a single mass murder in any school in South Korea since Starcraft’s release in 1998.

We need to look at what really needs to be fixed here. It’s not an outright ban on guns, but a ban on semi-automatic assault weapons. Keep weapons of war only in war.

Trevin Verduzco

Durango